In the previous post I detailed how the modifiers have the ability to multiply the score bonus which is how it worked when I wrote the article. About a day after writing it though I changed how modifiers work. I decided that the multiplication business was too complicated.
Now a modifier just has one value, this value is multiplied by the input (such as the number of characters) and added to the total. The minimum threshold determines if the modifier should be displayed in the log or not. There is no point printing 1 character to the log. But anything above that will show.
That’s pretty much it, except some minor adjustments to the interface.
Hello! Here’s another update about the art-counter system! Just in case that interests anyone besides me! (Seems unlikely)
Continue reading “More art-counting”
A short update about what’s been happening recently.
Hello! As usual it’s been a while since the last entry. Almost 2 months.
But I’ve been busy with things, also as usual. I have a number of my own projects to do, websites to work on, applications to develop, other things. I also now have a job. My first real job, at least as far as I’m concerned. Continue reading “Honest Work!”
This entry is about how drawing something daily, which I realized I’d probably not be able to keep up with, lead to me creating a website for myself that would keep track of how much I’m supposed to have drawn.
This is the history of that site, and how it’s changed (pretty rapidly)
Continue reading “Art for points”
I’d be surprised if anyone actually noticed, but I removed the links to the gallery pages that were on here a while ago. Try as I might I haven’t been able to find a good gallery plugin for WordPress. Not good according to me at least. The best one I’ve found so far, and the one I have installed right now is NextGen Gallery. But while it works fine I haven’t been able to find one that lets you browse images in a way I like.
Continue reading “Arts”
I’ve changed how the bottom part of the page looks a bit. I think it’s a bit nicer, but not 100% satisfied with it. Not much I can do at the moment though since I’ve yet again run out of ideas for it.
Hey! I just updated my front page! By front page I mean the portal page at http://towerofawesome.org
The old one was one I designed early on when I first set my server up, and it’s stuck around since then. It wasn’t really bad-looking, but it wasn’t particularly pretty either. It used to be a lot worse, but I’ve changed a few things.
As you can see. Simple and functional. The logo used to be gigantic, taking up well over 50% of the page height, which was terrible design. But eventually I realized and fixed it, resulting in what you see in this picture. I was young.
One of the problems with this is that it looks a bit messy. The icons are uniform in size and positioning, but not in their colors and overall design. This makes the page slightly unappealing. And like I said there is no focus on myself, just links to my various sites, which does little to represent me and what I do.
Continue reading “Hexagons”
It’s been a while hasn’t it? I kinda forgot about this blog until just now. I’ve been busy with the YouTube channel, studying and working on a few projects, as well as enjoying myself and relaxing as usual. But I need to remember to write about what I’ve been doing occasionally. For no other reason that it’s fun to do!
I’ve started streaming which has been fun. Definitely a different experience from regular videos. In part because of the live interaction with the for now small audience, but also because I can relax, not worry about editing or mistakes. It still gets turned into a video that ends up on the channel as bonus content for those interested.
Continue reading “Oh hey, I stream now”
I could have chosen a different title. But eh.
So, my time with Fallout 1 is nearing it’s end. Not because I’ll have beaten the game, but because I will have lost, and will need to either start over or move on, and I’m fairly sure I’d rather move on. It’s been an interesting experience. Like I indicated in the last post the game hasn’t aged very well.
Continue reading “Falling out”
When Fallout 4 came out I thought it’d be nice to try starting a lets-play of it alongside my Minecraft series. I lowered the frequency of videos from that series to make room for a new one and started playing and recording.
I quickly noticed that my computer didn’t enjoy running Fallout 4 and recording at the same time, just like it’s been having trouble with Minecraft (although not quite that bad).
Not having enough money for a new computer I powered through it and kept playing. But eventually a friend tells me he thinks I should suspend the series until I can fix my computer to be able to run it properly.
He also suggests I should play Fallout 1 instead. And having built up a buffer of Fallout 4 videos to last a while I thought about it while the buffer ran through.
Continue reading “Falling into Fallout 1”
Like I described in this post I used to publish videos using an AutoHotkey script. Before that I did it manually of course, which worked fine when I only occasionally published videos. But once I needed to publish videos on time every other day (as my schedule was in the beginning) I needed an automated way of doing it. Thus I wrote the script, which in brief would read text files I would write containing the url of the video and named with the desired publish date. The script opened the URL in my browser on my laptop (not my main computer) and would essentially click the “publish” button on the videos edit page.
This worked for the most part, but sometimes the script would fail to publish a video, which wasn’t a big deal when I was at home and could have it retry immediately. But as I might not always be home, I knew I couldn’t continue relying on this script. And attempts to make it more reliable had failed.
Continue reading “The YouTube and it’s API”