It’s been a while hasn’t it? I kinda forgot about this blog until just now. I’ve been busy with the YouTube channel, studying and working on a few projects, as well as enjoying myself and relaxing as usual. But I need to remember to write about what I’ve been doing occasionally. For no other reason that it’s fun to do!
I’ve started streaming which has been fun. Definitely a different experience from regular videos. In part because of the live interaction with the for now small audience, but also because I can relax, not worry about editing or mistakes. It still gets turned into a video that ends up on the channel as bonus content for those interested.
So, my time with Fallout 1 is nearing it’s end. Not because I’ll have beaten the game, but because I will have lost, and will need to either start over or move on, and I’m fairly sure I’d rather move on. It’s been an interesting experience. Like I indicated in the last post the game hasn’t aged very well.
When Fallout 4 came out I thought it’d be nice to try starting a lets-play of it alongside my Minecraft series. I lowered the frequency of videos from that series to make room for a new one and started playing and recording.
I quickly noticed that my computer didn’t enjoy running Fallout 4 and recording at the same time, just like it’s been having trouble with Minecraft (although not quite that bad).
Not having enough money for a new computer I powered through it and kept playing. But eventually a friend tells me he thinks I should suspend the series until I can fix my computer to be able to run it properly.
He also suggests I should play Fallout 1 instead. And having built up a buffer of Fallout 4 videos to last a while I thought about it while the buffer ran through.
Like I described in this post I used to publish videos using an AutoHotkey script. Before that I did it manually of course, which worked fine when I only occasionally published videos. But once I needed to publish videos on time every other day (as my schedule was in the beginning) I needed an automated way of doing it. Thus I wrote the script, which in brief would read text files I would write containing the url of the video and named with the desired publish date. The script opened the URL in my browser on my laptop (not my main computer) and would essentially click the “publish” button on the videos edit page.
This worked for the most part, but sometimes the script would fail to publish a video, which wasn’t a big deal when I was at home and could have it retry immediately. But as I might not always be home, I knew I couldn’t continue relying on this script. And attempts to make it more reliable had failed.
It’s a new year! I changed the theme of this blog to one that was created for the new 2016 version of WordPress called “Twenty Sixteen”. I like it.
A bunch of things has happened since the last post. I’ve published over a hundred episodes of the Minecraft lets-play, I’ve started another lets-play series of Fallout 4, which then got suspended, replaced by a lets-play of the original Fallout. It’s fun.
I started my first Lets Play series 1 month 15 days 9 hours 55 minutes 33 seconds ago.
I have published 23 episodes so far, with 5 more uploaded and ready to be published right this moment!
It’s been fun so far! Even thought I’ve died more than 100 times over 29 episodes, but that’s just something that happens in Minecraft. You die. A lot. Especially with the set of mods I have, specifically IguanaTweaks, the combat is very different from normal Minecraft.
You really cannot fight by backing away from your enemy. And the terrain matters immensely.
I’m starting a modded Minecraft lets play series! It’s sort of exciting, trying new things!
I have no idea how it’ll go. It might fail spectacularly. I’m used to making one-shot tutorials and instructional videos. I’ve never done a longer series before.
My biggest worry is maintaining a steady pace of one video every other day, which should be about 3 videos per week. Hopefully I’ll be able to maintain a backlog of at least 4 videos or so to ensure a steady pace!
I recorded the introduction yesterday where I listed the mods I’ll be using and showed what some of them do.
At some point a species of beings will have advanced and expanded to such a degree that their home planet can no longer sustain them.
Sometimes when this happens they just die out eventually. But for a small fraction of these species, a device crashes into their planet. Species who this has happened to have met and exchanged information, but no one knows where these devices come from.
The device, upon investigation turns out to be a massive computer. An artificial intelligence.
It shares information with the species and gives them a choice, use this new information and the last of their resources to send a select group of the population into space to survive. Or reject the technology and die.
Those who choose survival exhaust the last of the planets resources using this new technology made available through the AI to construct a massive ship. Now orbiting the planet like a moon awaiting it’s selected crew to arrive, and to part their own home, leaving the remainder of the population on a dead planet, a sacrifice for the future.
Now on their way to explore a vast new universe, free from the ties of their former home, free to do whatever they want!
For those who don’t know what “the Space Game” is, it’s the working title for my browser based space game. And while I have made a couple of working prototypes none of them are currently in working condition.
I’m writing down my concepts here for reference and feedback. These are working ideas and may change at a whim.
These will probably mostly be about game mechanics but also some backstory of flavor of varying degrees.